![]() ![]() Your file will be opened automatically-adjust what you need and save. Just select Launch to External PSD Editor. If you notice anything that needs to be fixed, you can easily go back to Photoshop to adjust it live. They should move along with the graphics they're attached to. You can click Preview to play with the bones to see if they work correctly. Open Layer Manager and drag the mouth under the face. Regardless of the layer order you had in Photoshop, CTA3 has its own order that can make some mess. The dog will appear, along with its bones as defined in the template. Select Background when a window appears.Ĭlick Create G3 Free Bone Actor. Don't click Export-just close the window when you're done.ĭrag your background into the program. Go to Render > Render Video and adjust the dimensions you need. Time for the real fun! Open CrazyTalk Animator 3. How to Animate Characters in CrazyTalk Animator 3 Step 1 Open the Wings_Template from the previously downloaded pack and use the same method as before, this time on the butterfly.ģ. Our butterfly will need bones, too, though not as complex. Next, move the bone markings to the correct places on the dog's body and face (in the groups RL_Bone_Quadruped and RL_Talking > HeadHead_Bone). These will be used for the facial animation. Some elements must be placed in the RL_TalkingHead group.
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